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PLEASE BE NOTED, this blog has been relocated to a new address, I’ll not spend time maintaining my blog at wordpress anymore. https://agraphicsguynotes.com/posts/basic_color_science_for_graphcis_engineer/ For more than a decade, we have been doing HDR rendering in our game engines, which means the intermediate render targets won’t be limited by the precision of the color formats. It is an even mor
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