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This blog is part of the 3 posts long series "An introduction to GPU compute": Introduction to compute shaders (July 07, 2018) More compute shaders (July 14, 2018) Even more compute shaders (July 22, 2018) A couple of months ago I went to the Munich GameCamp – a bar camp where anyone can propose a talk, and then a quick vote is cast which talks get accepted. I’ve been asking around for some ideas,
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Matthäus G. Chajdas1,3, Morgan McGuire3,2, David Luebke3 1Technische Universität München, 2Williams College, 3NVIDIA Accepted to ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011 Abstract Subpixel Reconstruction Antialiasing (SRAA) combines singlepixel (1x ) shading with subpixel visibility to create antialiased images without increasing the shading cost. SRAA targets deferred shadi
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