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blog.maximeheckel.com
October 29, 2024 / 35 min read Last Updated: October 29, 2024 Writing a shader that can reproduce the look and feel of aquarelle, watercolor, or gouache to obtain a more painterly output for my WebGL scenes has always been a long-term goal of mine. Inspired by the work of very talented 3D artists such as @simonxxoo or @arpeegee, the contrast between paintings and the added dimension allowed by 3D
March 8, 2022 / 17 min read Last Updated: August 6, 2022 Framer Motion has changed a lot since I last wrote about it. So much so that I recently got a bit lost trying to build a specific layout animation and my own blog post that actually looked into this specific type of animation was far from helpful 😅. Despite the updated section I added back in November, it still felt like I was not touching
Building the perfect GitHub CI workflow for your frontend team You've probably noticed if you've been following me for a while that I'm a ✨ big fan ✨ of automation. I wrote about automated CI/CD a year ago and also talked a lot about the concepts surrounding this subject, but never really touched upon the tools I use for my CI jobs and how I use them. One such tool that has really worked for me, e
October 13, 2020 / 15 min read Last Updated: June 14, 2021 From 0 to 90k impressions in about a year, following Search Engine Optimization good practices was key to help to grow my blog and my audience. However, when I started it, I made terrible mistakes that some SEO literate people could almost qualify as self-sabotage. Thus, I want to dedicate this blog post to look back at 3 issues that cause
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