サクサク読めて、アプリ限定の機能も多数!
トップへ戻る
Wikipedia
colinbarrebrisebois.com
This post is part of the series “Finding Next-Gen“. Just got back from GDC. Had a great time showcasing the hard work we’ve been up to at SEED. In case you missed it, we did two presentations on real-time raytracing: DirectX Raytracing Announcement (Microsoft) and Shiny Pixels and Beyond: Real-Time Raytracing at SEED (NVIDIA) In case you were at GDC and saw the presentation, you can skip directly
As presented at GDC 2011, here’s my (and the legendary Marc Bouchard) talk on our real-time approximation of translucency, featured in the Frostbite 2 engine (used for DICE’s Battlefield 3). These are the slides that we presented, along with audio. Enjoy! 🙂 Marc and I would like to thank the following people for their time, reviews and constant support: For those we managed to meet, we had such a
このページを最初にブックマークしてみませんか?
『colinbarrebrisebois.com』の新着エントリーを見る
j次のブックマーク
k前のブックマーク
lあとで読む
eコメント一覧を開く
oページを開く