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CES 2025
dschool-old.stanford.edu
The Wallet Project is 90-minute (plus debrief) fast-paced project though a full design cycle. Students pair up, show and tell each other about their wallets, ideate, and make a new solution that is "useful and meaningful" to their partner. >> Note: a topic variation for the project is the "Gift-Giving Experience". You can find the materials for that project on the page The Gift-Giving Project. And
Design thinking is a methodology for creative problem solving. You can use it to inform your own teaching practice, or you can teach it to your students as a framework for real-world projects. We believe that creative confidence comes from repeated practice using a human-centered creative process to solve problem scenarios called design challenges. After using the process on these challenges, peop
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