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The following is an ongoing series on working with the exceptional library, LibGDX. LibGDX is a cross platform Java based game development library that handles almost all facets of game development. These tutorials assume you have some prior experience with Java and Eclipse and each part assumes you have read the prior parts. If you prefer video format tutorials, we also have a LibGDX Video Tuto
Welcome to the GameFromScratch.com Godot tutorial series. The Godot Engine is an open source, C++ based game engine for making 2D and 3D games for most mobile and desktop platforms. The editor can be run on Windows, Mac and Linux. This series will hopefully cover all aspects of Godot game development. Where it makes sense to do so, I will be doing both a text and video tutorial for each section
In a similar vein to NeoVim today we look at the Helix text editor. This is a terminal based code editor heavily inspired by the classic Vi/Vim text editors using a nearly identical control set while including more features out of the box than most of the other Vim alternatives. […]
One man game development studios are becoming more and more common these days and plenty of them are having success. That said, what do you do when that one man doesn’t happen to be an artist? This post looks at some of the options the Indie game developer has for creating or acquiring art for their game. Pixel Art Big chunky pixels that look like they jumped out of the 1980s are becoming more a
In the past I mentioned and even recommended HTML5 developers give WebStorm a shot, this is the IDE I use personally when working in JavaScript, but I realized I never actually said why. One of the big reasons is, its just a good solid text editor, with good project management and solid code completion, which is an area most tools fail at. But one of the biggest reasons is, it gives a rock solid
The following is a complete list of the PS Suite tutorials and how-to documents on GameFromScratch.com. Additional PlayStation Suite related posts may be available under the PSSDK tag. These tutorials cover a beta product, so changes are going to occur. Read this guide to cover any changes that may have happened since these tutorials were written. So far, the changes are quite minor. A look arou
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