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When we first announced the JavaScript version of the Starling library on this blog and on the Adobe MAX, the feedback we received from you guys was phenomenal: A huge number of people showed their interest and encouraged us that we were on the right track. However, many months have passed since then, without any words on Starling JS. What has happened? What’s the future of Starling JS? This blog
Due to reasons described in this blog post, we had to cancel the Starling JS project. We decided that Gamua should keep its focus fully on the AS3 version of Starling. We're not planning any further ports at the moment. (However, we encourage any community efforts in this respect!) All the code we had already written for Starling JS has been donated to The Away Foundation instead, who plan to inte
Starling has become extremely popular since its launch – much more so than we could ever imagine! It is regarded as one of the best solutions for cross platform game development. Deploying games to iOS, Android and the web has never been easier! We know, however, that the web is currently undergoing a major transition: away from proprietary plugins, embracing open standards. While we believe that
In a productive development environment it’s usually a good idea to think about the automation of recurring processes like compiling, testing and deploying development code to test devices. For iOS apps this becomes a pain as soon as you develop outside Xcode: That’s why this article explains how to deploy your iOS applications to usb-connected iOS devices without using Xcode - directly from the c
During the weeks after the “1.0” release, our Starling didn’t think about slowing down or relaxing; on the contrary, he made some excessive flight-training and has learned several cool new tricks! Thus, without further ado: we present to you, the Starling Framework: version 1.1! Multi-Resolution Development With AIR 3.2 out in the wild, and the next version already around the corner, mobile device
Sparrow benefits from a clean and focused design, providing an elegant foundation on which to build great games.
The Starling Framework provided us an easy way to take advantage of Flash 11's GPU accelerated Stage3D graphics in the Angry Birds Flash version.
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