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The New iPad's Screen Under the Microscope Like any self-respecting UI designer, I have a microscope1 sitting on my desk.2 Here are some pictures comparing a bunch of different screens. They're all taken at approximately the same magnification.3 At the scale that the pictures were taken, the width of this bar equals about 1mm: Note that not all screens are oriented the same way; sometimes, I had t
Please Steal These webOS Features When Apple introduced the first iPad in 2010, I bought one immediately. I didn't know what I'd use it for, but I was sure that I would find some use for it. I never did. I played around with it, wrote some code for it, but eventually stopped using it. I would pick it up from time to time to read something or watch a YouTube movie, but even that was a rare occurren
The Capacitive Button Cult Must Be Stopped In an essay titled «The Capacitive Button Cult Must Be Stopped», Jon Bell writes: A capacitive button has no place on a phone, and the people who are pushing it into the marketplace are over-fetishizing visual design to the detriment of the overall experience. I completely agree. I complained about this when I wrote about the Samsung Omnia 7: The capaciti
Realism in UI Design The history of the visual design of user interfaces can be described as a gradual change towards more realism. As computers have become faster, designers have added increasingly realistic details such as color, 3D effects, shadows, translucency, and even simple physics. Some of these changes have helped usability. Shadows behind windows help us see which window is active. The
10/GUI R. Clayton Miller's 10/GUI is probably one of the most dramatic reimaginations of the desktop user interface I've seen in a long time. This concept proposes a multitouch interaction system that does not require a multitouch screen (and thus does not have to deal with all the problems such a screen causes), but instead uses a multitouch area near the keyboard. The proposed graphical user int
Virtual Keyboards on iPhone and Android I have written about virtual keyboards before. Their main advantage is that they allow for devices with huge screens while retaining slender hardware. A hardware keyboard forces manufacturers to create complex foldout systems which use physical space. Virtual keyboards avoid this complication. On the other hand, they replace a very obvious user interface ele
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