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Announcing Unreal Rust 2022-09-04 Links Introduction What is unreal-rust? Editor components and reflection Blueprint Hot reloading Experimentation without crashing the editor What is the current state? No stable versioning / persitence No serialization Other What's next? Closing words Future blog posts Discussions Links unreal rust github Devlog on Youtube Introduction A few months ago I asked mys
RLSL (Rust -> SPIR-V compiler) Progress report 2018-02-09 Disclaimer What is RLSL? Why Rust as a shading language? Showcase Entry points RLSL is a subset of Rust Optimizations Compilation Future Disclaimer The code for RLSL can be found here. It is not ready to be used at all, the build tools haven't been written yet. I encourage you not to build it. Also the code is still in a relatively bad shap
Introduction I always wanted to create a shading language but I never thought that I could actually do it. Today I reached a personal milestone, I can now compile a simple triangle shader into SPIR-V and use it with Vulkan. I have absolutely zero experience writing compilers and this is the first part in a hopefully long series where I talk about my progress of writing this shading language. In th
A few months ago I have written a small task system, it looks like this. let res = TaskPool::submit(|| { println!("Before long running task"); let r = TaskPool::submit(|| { std::thread::sleep(Duration::from_secs(10)); return 42; }); // Waits for the long running task to complete, does not block other tasks! println!("After long running task {}", r.await()); 42 }); println!("{}", res.await()); It i
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