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mastery.games
One of the biggest pain points when developing an app is the tricky business of managing state. Many bugs are caused by things getting into unexpected states, or by race conditions. Finite state machines can help eliminate both types of bugs entirely, while providing a welcome, structured way to build components. When to use a State Machine?I build my education games using a ton of separate little
Flexbox is incredibly powerful. But it's also crazy hard to learn well. So we all end up depending on a cheat sheet and some mad guessing in the dev tools. Enough of that! Time for you to: Become an expert of layout with flexbox Internalize flexbox in a ridiculously unforgettable way so you can drop the cheat sheet crutch Create any layout you can imagine, without wasting time guessing or looking
What's the difference? This is by far the most common flexbox question I get. In fact I remember googling this very thing myself back when I was still just guessing with flexbox. Lemme answer this and hopefully spare you some frustration as you learn flexbox! Flex Items FormulaFlex item (the DOM elements inside of a flex container) sizing follows this specific formula: content —> width —> flex-bas
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