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Tim Sweeney: ‘The game business will change more in the next five years than the past ten’ MCV Staff 11th March 2019 Development News, In-Depth There’s been a lot of change at Epic over the last 12 months, and CEO and founder Tim Sweeney believes that change will continue – and not just for Epic but the whole of the games industry. “I think the game business will change more in the next five years
In the wake of new free and subscription models, Develop breaks down how to choose the right game engine for you With the proliferation of games platforms over the last few years and the onset of the new generation of consoles with the PS4, Xbox One and Wii U, picking the right game engine can be tricky. Luckily, Develop has put together a quick guide to 16 of the top game engines for 2014. The de
Microsoft ‘phasing out’ XNA development framework MCV Staff 31st January 2013 Consoles Update: Microsoft has confirmed that it will not be producing further versions of XNA. Microsoft is phasing out its XNA development framework, according to an e-mail allegedly sent to a number of developers. As reported by CVG, according to a blog post published by Action = Reaction Labs CTO Promit Roy, who has
AudioGaming offers an advanced tutorial on procedural audio, using HolyShield as a case study In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing. The goal is to use almost no wav data (pre-recorder audio files), but rather models that generate in real-time the equivalent audio data that would be contained in pre-recorde
Controversy as Polytron director Phil Fish publicly ridicules modern Japanese developers Phil Fish, the indie games designer who broke onto the scene with his unpublished platformer Fez, today sparked anger by publicly deriding the work of Japanese games developers in front of a packed audience at GDC. Following a GDC screening of Indie Game The Movie – a documentary about games design that Fish h
Some say it’s like comparing apples with oranges, others see it as a crucial challenge to Adobe’s ubiquitous web player. The debates over Flash versus HTML5 rarely subside. Apple co-founder Steve Jobs made a key intervention in the battle of the browser when prohibiting Flash web players across all iOS devices. Since then, armies of web and game developers have publicly supported Adobe’s tech. In
Unity will not support ‘closed’ Windows Phone 7 MCV Staff 14th November 2011 Development News The Unity engine does not support Windows Phone 7 because of restrictions placed on Microsoft’s mobile, the CEO of Unity Technologies has said. David Helgason (pictured), whose company has built one of the world’s most popular game engines, told Develop that Unity is “skipping” Windows Phone 7 support. “B
It has been right at the centre of the controversy surrounding the PSN outage, but now Anonymous has itself become the victim of cyber warfare. The Financial Times reports that AnonOps.net (which is currently inaccessible) has been defaced with obscenities. In addition, the names and details of some 500 Anonymous members were posted on the site for all to see. Maybe this was due to happen," chief
Digital edition of the Develop 100 available online now MCV Staff 11th May 2009 Development News Develop readers can today find the 2009 edition of the Develop 100 completely free online. As well as all the content being available here on the Develop site, we’ve posted the digital edition at Issuu. This version of the book can be read in your browser, provided you have Flash. Click here to read th
3 days ago Here are the 2024 Women In Games winners! This afternoon at a ceremony in central London, the worthy winners of this year’s MCV/DEVELOP Women …
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