Magic the Gathering is a complex, nerdtastic phenomenon; it’s part Lord of the Rings, part chess. In simpler, better times, when I was just a wide-eyed kid with a black deck, the fantasy card game was fairly simple, and mostly casual—not yet the $250 million-a-year industry it is today. In 2015, the game is both big business and a full-blown subculture, home to a huge community of casual players,