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Hi there! This is a guest post from Robert Mader, who contributed enormous improvements to Firefox’s graphics stack on Linux. TL;DR In the upcoming Firefox 94 release we will enable the EGL backend for a big group of our Linux users. This will increase WebGL performance, reduce resource consumption and make our life as developers easier going forward. Background In order to use hardware accelerate
🎉 WebRender is in beta 🎉! There are still a number of blocking bugs so WebRender will stay on beta for a few trains until it has received enough polish to hit the release population. This is an important milestone for everyone working on the project and the main piece of news outside of the bullet points below. I’m increasingly running out of ideas to write intros without repeating the same thi
I’m excited to announce Off-Main-Thread painting, our new Firefox graphics performance effort! It’s shipping soon in our next release, Firefox 58 – directly on the heels of Advanced Layers, our new compositor for Firefox 57. To understand OMTP, and why it’s a big deal for us, it helps to understand how Firefox renders a webpage down to pixels on your screen. There are four main steps involved: Mak
Another long overdue newsletter is here (I still consistently underestimate the time it takes to gather information and write these up, oops!). I have been using Firefox with WebRender enabled as my main browser for a little while now on various computers. It’s great to see that it actually works and on many pages outperforms Firefox without WebRender. Of course we are still hitting pages where We
Hi there, time for newsletter number five. An important detail went under the radar (and didn’t get featured in the newsletter whenever it happened): APZ (async panning and zooming) got enabled by default with WebRender. If you are one of the fearless nightly users who is trying WebRender out, please reset the preference layers.async-pan-zoom.enabled to its default value (true). So to recap, in or
WebRender, is a 2D renderer for the web. It started as Servo‘s graphics engine, and we are in the process of integrating it in Firefox. I have been meaning for a while to write about what WebRender is, how it works and how its architecture is different from what Firefox and other browsers currently do. To do that, I first wanted to provide some context and look at what Firefox (and other browser e
Let’s talk about some common misconceptions about hardware acceleration. Hardware acceleration conveys the idea that some parts of the rendering use the GPU in order to speed things up. In a web browser there are two main topics for hardware acceleration: Hardware accelerated content rendering: Drawing content on the GPU, like rendering text, shadows, shapes, etc. I also place video decoding in th
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