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mysterycoconut.com
It has been quite a while since I wrote the last article in the Core Animation Games series. If you remember, in it I complained bitterly about the CA scrolling classes, and how none of them filled the ticket. To recapitulate, these are the 3 things I needed: A window into a coordinate system plane populated by “objects”… that smoothly moves through it by remapping how its borders map to that unde
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