using System.Collections.Generic; using UnityEngine; /// <summary> /// LineRenderer で ベジェ曲線を描くスクリプト /// </summary> public class LineRendererTest : MonoBehaviour { // 起動確認用の球 public GameObject sphere; [Range(0, 1)] public float t; /// LineRenderer public LineRenderer lineRenderer; /// 始点 public Transform head; /// 制御点 public Transform top; /// 終点 public Transform tail; // Update is called once per