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Inside ARToolKit Hirokazu Kato Hiroshima City University kato@sys.im.hiroshima-cu.ac.jp http://www.sys.im.hiroshima-cu.ac.jp/people/kato/ But • 40 min. is too short to talk everything. • Focus into some important points. • This is for people who has developed applications with ARToolKit. Outline 1. Mathematical & Algorithm Background • Pose & Position Estimation • Rectangle Extraction 2. Implement
ARToolKit is a software ToolKit like GLUT. It furnishes predefined functions that you need to call in a specific order for developing an AR program . But you can also use different parts of the ToolKit seperately. ARToolKit supports multiple platforms, while attempting to minimise librairy dependencies without sacrificing efficiency. ARToolKit uses OpenGL for the rendering part, GLUT for the windo
In the current ARToolKit software, default camera properties are contained in the camera parameter file camera_para.dat, that is read in each time an application is started. The parameters should be sufficient for a wide range of different cameras. However using a relatively simple camera calibration technique it is possible to generate a separate parameter file for the specific cameras that are b
ARToolKit has been used in a wide variety of research and applications projects. This page contains pointers to some of the publications that mention ARToolKit. 2003 E. Woods, P. Mason, M. Billinghurst. MagicMouse: an Inexpensive 6-Degree-of-Freedom Mouse. Proceedings of Graphite 2003, Feb 11th-13th, 2003, Melbourne. 210kb pdf M. Billinghurst, A. Cheok, S. Prince, H. Kato. Real World Teleconferenc
Local interaction:range based and proximited based (soon) Global interaction: multimarker with paddle (soon) Working with gsubLite (soon) ARToolKit Coordinate Systems ARToolKit and Hardware: some tips, tools for your Hardware (HMD, camera, tablet PC) ARToolKit Vision Algorithm (principle, calibration, normalization cost, inverse position accuracy) ARToolKit Benchmark (performance, tested camera) M
Windows Linux MacOS Contributions The ARToolKit Library is available for download for the Windows, Linux, SGI and MacOS X operating systems. Please follow the download and quick installation instructions for the relevant operating system below.The basic requirements are full described on this page. ARToolKit can be downloaded either with just OpenGL graphics support, or with the OpenVRML renderer.
ARToolKit is used by over 300 researchers worldwide for a very diverse set of projects. These include: The BlackMagic kiosk: A history book showing virtual imagery from the history of the American's Cup. This was shown for six months in New Zealand to over 410,000 people. Click here for more information. The MagicBook: An exploration into how a normal story book can be used to transport people sea
Welcome! The Human Interface Technology Lab (HITLab) is a multi-disciplinary research and development lab whose work centers around human interface technology. Lab researchers represent a wide range of departments from across the University of Washington campus, including engineering, medicine, education, social sciences, architecture and the design arts.
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