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I like using composition and dependency injection, but when you need to inject each entity with multiple dependencies, it can get cumbersome fast. As the project grows and you need to inject more dependencies into your objects, you will end up having to refactor your methods a lot of times, as we all know Xcode doesn't help with that. There is a more manageable way. ProblemLet's say you have an ob
Even if we are writing pure Swift code in our app, we still deal with Objective-C Frameworks like UIKit. Let's take a look at how we can improve our MVVM architecture by leveraging a little bit of Objective-C runtime and Protocol Oriented Programming. Popular MVVM setupPretty standard approach for MVVM architecture is to have both UIView and UIViewController have a corresponding ViewModel. An impr
As we are closing this year, let's take a look at few simple things you can add to your iOS developer toolbox to make your life easier and be more productive in 2016. Using the power of User Breakpoints We use breakpoints quite a lot, but I see that most of my friends only use regular breakpoints whilst debugging. There is much more you can do with them, e.g. you can elevate your custom breakpoint
Last time I've written about Behaviours in objc.io Architecture Series. Xcode 6 has some great improvements, few people realise that IBInspectable works on any class, not just views. Let's use that to improve upon my original Behaviours. BehavioursMy behaviours are built on top of 3 principles: Use of runtime attributes for setting propertiesReversing lifetime notationGenerating eventsBoth 2. and
I've just returned from NSConference #5, there were many good talks there, but my favourite one was the one about Flipboard development tools/setup by Evan Doll. Especially how they add version information on top of the icons. Unfortunately they didn't share it with us. So I wrote my own. What we will be overlaying ? I've decided that 3 parts of information should be enough: version number branch
You’ve probably seen Paper, the app is pretty cool and the drawings look really nice and smooth. I’m working on my personal app that needs something similar, and after doing some research I’ve not seen a proper solution. So I wrote one. AnalyzingIf you play with first Paper tool, you will notice few key points that we need to duplicate: Even if you draw fast, the lines will be bend by some kind of
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