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How has Rust changed over the years? It's been nine years since 1.0 was released (well, next week, technically). In that time, there have been 78 major releases and two editions, with a third due later this year. Quite a lot has changed! Those changes have been fairly incremental, so if you've been using Rust all that time, it probably doesn't feel like a lot. But comparing the 1.0 flavour of Rust
I recently read the blog post A decade of developing a programming language by Yorick Peterse (found via Steve Klabnik). I thought it was an interesting blog post which got me thinking, and I have opinions on programming language design from Rust (it is almost exactly a decade since I got involved with Rust too), so I have written a response of sorts. This is all unsubstantiated opinion, so don't
The core team used to call for blog posts to help plan the next year. The core team has pretty much disappeared and certainly hasn't called for blog posts, but I'm going to write one anyway because I have opinions and I want you to hear them. Sorry. I think you should write such a post too! First off, thank you for Rust in 2022! Thank you to all the contributors, teams, Foundation, community, and
A goal of the async foundations working group is for async Rust to be portable and interoperable. I want to dig in to what that means in this blog post. For a little background, see my earlier post on async runtimes. To run async Rust code, you need an async runtime. Currently however, choosing a runtime locks you into a subset of the ecosystem. Library crates and tools are often restricted to a s
In my last post, I announced a release candidate for the RLS 1.0. There has been a lot of feedback (and quite a lot of that was negative on the general idea), so I wanted to expand on what 1.0 means for the RLS, and why I think it is ready. I also want to share some of my vision for the future of the RLS, in particular changes that might warrant a major version release. The general thrust of a lot
cargo src is a new tool for exploring your Rust code. It is a cargo plugin which runs locally and lets you navigate your project in a web browser. It has syntax highlighting, jump to definition, type on hover, semantic search, find uses, find impls, and more. Today I'm announcing version 0.1, our first beta; you should try it out! (But be warned, it is definitely beta quality - it's pretty rough a
I want 2018 to be boring. I don't want it to be slow, I want lots of work to happen, but I want it to be 'boring' work. We got lots of big new things in 2017 and it felt like a really exciting year (new language features, new tools, new libraries, whole new ways of programming (!), new books, new teams, etc.). That is great and really pushed Rust forward, but I feel we've accumulated a lot of tech
The Rust Language Server (RLS) is an important part of the plan to provide IDE support for Rust developers. In this blog post I'll try to explain how the RLS works. The language server architecture for IDEs is a client/server architecture. It separates the concerns of editing and understanding a program. By providing a language server, we provide Rust knowledge over a 'standardised' protocol (the
There has been an idea around for a long time that we should allow functions to specify bounds on their return types, rather than give a concrete type. This has many benefits - better abstraction, less messy signatures, and so forth. A function can take an argument by value or reference by choosing between generics and trait objects. This leads to either static or dynamic dispatch, the former at t
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