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Hey! This is an excerpt from my book Designing Products People Love, which was published by O'Reilly in January 2016. Learn more about the book and the 20+ product designers from Facebook, Twitter, Slack, etc. who were interviewed about how they work. Have you ever experienced a user interface that feels lifeless? Have you created a UI that just seems to be missing...something? If that's the case,
After years of resistance, Apple’s iPhone 6 announcement last week officially signaled the Dawn of the Era of Huge Screens. And it’s going to crash into existence in a big way. Just this Monday, Apple announced that they’d sold over four million pre-orders for the phones the opening night of pre-orders. In only one night, they sold almost half of what they sold the entire opening weekend last year
You’ve probably been doing this more recently: you’ve got an idea for a UI transition, but you resort to hand motions and sound effects like “fwshh, pop, hwwct” to communicate what’s in your head. If it’s happening more often, it’s because transitional interfaces are quickly becoming the norm. Driven by touch and physics-based UIs, we’re finding ourselves facing an increasingly higher bar of polis
Facebook's release of Paper yesterday on the App Store breaks a string of uninspired releases outside of Instagram, and has many believing it's a glimpse into the future of mobile interaction. But there's one problem: if this is the future, it's going to hurt. And I mean physically. There's no doubt that Paper is a fresh and innovative take on content browsing. But while Paper may not ask much of
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