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Learn how the images you admire are created, and explore new methods for painting your own inventive and technically accomplished artworks. Whether your focus is on understanding new software, developing original concepts, or simply finding quicker ways to get results, this collection of tutorials by leading artists has everything you need to advance your digital paintings.
Krishnamurti Costa takes us through the process for creating a realistic eye texture. For a more up-to-date version from 2019, check out Gina Nelson's tutorial! Time - Level - This time, I will show how, with some patience and a tablet, you can produce your own eye textures, applicable to your 3D characters. It's a realistic texture, but it can be simplified, depending of your intention and your c
WARNING: CONTAINS NUDITYIntroductionThis tutorial is the first part of a larger tutorial that will encompass creating a female mesh in the style of a retro Sci-Fi character. This first instalment will provide a step by step guide to building the character in 3ds Max using an Editable Poly followed by an overview of mapping and unwrapping. We shall conclude by taking a look at setting up a skin sha
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IntroductionI spent a lot of time on this model; I tried my very best to make it as perfectly as I could, so for example sometimes I changed the prominent arches above the eyes; sometimes I chose to have the eyelids slant inwards or outwards; sometimes I checked the cheek bones to make them look more lifelike; sometimes I had to improve the shape of the orbicularis oculi muscle (the muscle that cl
Paint a stylized girl by Aekkarat Sumutchaya published on 2018-08-24 Software: Photoshop Keywords: Photoshop, character
For one of my projects I had to draw 7 absolutely different old paper textures. During my search of proper paper material I came up to the idea that I would rather just draw it myself rather than to spend all the time looking through library archives. Step 1Lets start with setting up our work space. We need some grey background and 1 centered layer filled with 224/224/224 RGB. Step 2Duplicate that
This tutorial is dedicated to Polycount community. 1. Hairstyles 2. Game models approach 3. Example of hairstyle 3.1. Tools used 3.2. Painting the hair texture 3.3. Hair geometry 3.4. Using normal maps 4. Varga This is not a step by step tutorial. I will nail down the main stages for creating hair for game characters using lots of images and some print-screens directly from the application used (M
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