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Xcode is a fantastic development environment for developing Mac, iPhone, and iPad applications. But it has some areas for improvement. In this post, I’ll explore some improvements to how documentation and autocompletion is integrated into the development workflow and how Xcode could provide specialized interfaces for working with system frameworks. There are two primary use cases for accessing doc
Xcode UI Improvements Posted: June 3rd, 2010 | Author: Brandon Walkin | Filed under: Uncategorized | Comments Off on Xcode UI Improvements Xcode is a fantastic development environment for developing Mac, iPhone, and iPad applications. But it has some areas for improvement. In this post, I’ll explore some improvements to how documentation and autocompletion is integrated into the development workfl
Interface complexity is an issue every designer wrestles with when designing a reasonably sophisticated application. A complex interface can reduce user effectiveness, increase the learning curve of the application, and cause users to feel intimidated and overwhelmed. I’ve spent the past year redesigning a particularly complex application with my primary focus being on reducing complexity. In this
Split View Give subviews max and min sizes, specify which subviews should resize, set divider colors, and hook up buttons to collapse subviews with animation – all from inside Interface Builder. Selectable Toolbar Create preferences windows and tabbed sheets without writing a line of code.
Update: BWToolkit now has its own website. BWToolkit is a BSD licensed plugin for Interface Builder 3 that contains commonly used UI elements and other useful objects. Using these objects is as simple as dragging them from the library to your canvas or document window. When I first heard about the plugin architecture in IB 3, I saw a huge potential for improving the developer user experience and l
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