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Automated Deep Reinforcement Learning Environment for Hardware of a Modular Legged Robot We present an automated learning environment for developing control policies directly on the hardware of a modular legged robot. In this paper, we present an automated learning environment for developing control policies directly on the hardware of a modular legged robot. This environment facilitates the reinf
Recent Advances in Projection Mapping Algorithms, Hardware and Applications We introduce computational display approaches to overcome technical limitations of current projection hardware in terms of dynamic range, refresh rate, spatial resolution, depth-of-field, view dependency, and color space. This State-of-the-Art-Report covers the recent advances in research fields related to projection mappi
We present a probabilistic language model for time-stamped text data which tracks the semantic evolution of individual words over time. August 6, 2017International Conference on Machine Learning (ICML) 2017 We present a probabilistic language model for time-stamped text data which tracks the semantic evolution of individual words over time. The model represents words and contexts by latent traject
We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion. We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion. By transforming offline rendered movie content i
Quasistatic Cavity Resonance for Ubiquitous Wireless Power Transfer We introduce quasistatic cavity resonance (QSCR), which can enable purpose-built structures, such as cabinets, rooms, and warehouses, to generate quasistatic magnetic fields that safely deliver kilowatts of power to mobile receivers contained nearly anywhere within. Wireless power delivery has the potential to seamlessly power our
AuthorsThomas M�ller (Disney Research Zurich, ETH Zurich)Marios Papas Disney ResearchMarkus Gross Disney ResearchWojciech Jarosz (Dartmouth College)Jan Nov�k Disney Research We address the challenge of efficiently rendering massive assemblies of grains within a forward path-tracing framework. Previous approaches exist for accelerating high-order scattering for a limited, and static, set of granula
Real-time Skeletal Skinning with Optimized Centers of Rotation In this paper, we introduce a new direct skinning method that addresses this problem. Skinning algorithms that work across a broad range of character designs and poses are crucial to creating compelling animations. Currently, linear blend skinning (LBS) and dual quaternion skinning (DQS) are the most widely used, especially for real-ti
A Hybrid Hydrostatic Transmission and Human-Safe Haptic Telepresence Robot We present a new type of hydrostatic transmission that uses a hybrid air-water configuration, analogous to N+1 cable-tendon transmissions, using N hydraulic lines and 1 pneumatic line for a system with N degrees of freedom (DOFs). We present a new type of hydrostatic transmission that uses a hybrid air-water configuration,
VertiGo – A Wall-Climbing Robot including Ground-Wall Transition VertiGo is a wall-climbing robot that is capable of transitioning from the ground to the wall, created in collaboration between Disney Research Zurich and ETH. AuthorsPaul Beardsley Disney ResearchProf Dr Roland Siegwart (ETH Zurich)Michael Arigoni (ETH Zurich)Michael Bischoff (ETH Zurich)Silvan Fuhrer (ETH Zurich)David Krummenacher
AuthorsGierad Laput (Carnegie Mellon University)Chouchang (Jack) Yang Disney ResearchRobert Xiao (Carnegie Mellon University)Alanson Sample Disney ResearchChris Harrison (Carnegie Mellon University) Most everyday electrical and electromechanical objects emit small amounts of electromagnetic (EM) noise during regular operation. When a user makes physical contact with such an object, this EM signal
We present AutoConnect, an automatic method that creates customized, 3D-printable connectors attaching two physical objects together. AuthorsYuki Koyama Disney ResearchShinjiro Sueda Disney ResearchEmma Steinhardt Disney ResearchTakeo Igarashi (The University of Tokyo)Ariel Shamir (Disney Research Boston, IDC Herzliya)Wojciech Matusik (MIT) We present AutoConnect, an automatic method that creates
Visual ComputingWe strive to improve Disney’s production pipelines and creative processes, expanding the designer’s toolbox in terms of rendering, animation, capture, stylization, interaction, and efficiency. Our technology allows designers to tell their story. We also develop algorithms to better understand our audiences and create new modes of interaction.
Touché is a new sensing technology that proposes a novel Swept Frequency Capacitive Sensing technique that can not only detect a touch event, but simultaneously recognize complex configurations of the human hands and body during touch interaction. This allows to significantly enhances touch interaction in a broad range of applications, from enhancing conventional touchscreens to designing interact
Wojciech Matusik, former DRZ SRS, selected for prestigious award Ali Israr, post-doctoral researcher at Disney Research, Pittsburgh, attended the TEI 2012 conference to highlight Disney Research's work in the area of haptics. For this conference, Ali co-organized a special Studio entitled "Designing Haptics". The Studio's aim was to develop a greater understanding and sensitivity to the emerging f
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