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This tutorial will show you how to make a 2D 2-player capture the flag platformer game using the new 2D sprite tools and 2D physics that were recently added in Unity 4.3. If the game in this tutorial looks familiar it’s because I showed you how to make this same game last year using a 3rd party sprite manager plugin to handle the sprite display and animation. This time I’m going to show you how to
Welcome to part 2 of this tutorial series on making a Lode Runner-style 2D game with Unity 3D. In part 1, I introduced you to a bunch of free tools and scripts that we’ll be using and showed you how to setup your project. In this post, I go over how to create the level sprites and build your first level. Of all the Unity plugins we covered in part 1, the main plugin we’ll be focusing on in this in
In this iDevBlogADay post, I’m going to kick off a new tutorial series that’s aimed at making a 2D sprite-based game in Unity3D using only freely available tools, scripts and plugins. This isn’t the first 2D in Unity3D tutorial series I’ve done here – I previously did a 5 part series that used Sprite Manager 2 for the sprite display and animation duties. This time around, I want to show you how to
One of my goals for 2011 is to write at least one new blog post every week. I’m going to kick off that goal this week by starting a multi-part series on creating 2D games with Unity3D. Please feel free to add comments below, especially if you have insight or questions about making 2D games with Unity3D. Part 2 of the series is now available here. Introduction There are tons of different ways to ha
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