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Pixel 9
www.simppa.fi
I’ve had this idea for a quite time now (few years I guess), but haven’t released it because it felt so stupid. Yes, just good old fashioned stupid, simple, idea. But it has some extremely good benefits that cannot be ignored. If you check out my programming experiments from the past 10 years you’ll see a lot of particles. For some reason I keep on coming back to them. Always looking for ways to g
Blog about realtime coding
In this post I’m going to explain some of my findings when playing around with Adobe’s Stage3D and particles. I have pushed the current version of particle engine called evoSpicyParticleEngine into GitHub, will show some examples how to play with it and explain tricks used in it. … but first I want to joyously announcing that I do not owe you shit. Nor does anyone else that open source stuff or re
I’m working on a new particle engine (evoSpicyParticleEngine). That I’ll open source when it’s ready enough. Here’s some taste of it. There are 200 000 individually moving z-sorted particles. :D I found the browser player a bit slow. Or well.. I know it sounds ridiculous to whine “it can only run some hundred thousand particles… nyyh nyyh” when we only had few thousand couple months ago. BUT the l
Victory at Assembly, opensourced evoCunningParticleEngine and some bad news After 4-5 months of twiddle it payed off and we won again at Assembly. You can checkout the outcome in realtime by clicking the picture or view it in HD at Youtube. Here’s also the link to the info file and link to pouet of course. As I mentioned earlier I invited David Lenaerts to help with the demo. All those fancy Away3
TOUCH THE FLASH. PRESS ANY KEY FOR FULLSCREEN. RETURN
gti = Math.sin( getTimer()/1000000 ) * 1000000; for(var i:int = 0; i < 8000; i++) { r = 220 + 40 * Math.sin( gti/1000 ) * Math.sin( i/40 + Math.sin(gti/500) * 1.57 ) + 120 * Math.sin( i*2 * Math.cos(gti/1500000) + gti/10000 ); this.bitmapdata.setPixel( 400 + r * Math.sin(i/160), 400 + r * Math.cos(i/160), 0xffffff ); } If you don’t get it work, don’t whine to me about it. It’s not a tutorial, it’s
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