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TL;DR: I’m making a game in a browser based functional language called Elm. Here’s a simple Hello World-type demo. Inspired by purely functional retro games and Steve Losh’s The Caves of Clojure series, I’ve decided to write a roguelike game in a variant of Haskell called Elm. I call the game “The Enchantments of Elm”, keeping with Steve’s alliterative naming. According to the language’s website,
XKCD’s “Nerd Sniping” is the epitome of rabbit holing ##The geek’s Achille’s Heel I recently decided practice my algorithms skills everyday by working through Skiena’s Algorithm Design Manual and doing some Interview Street problems. To make it somewhat more interesting I decided to do all the exercises and problems in Haskell. On my second day of practice, I felt the urge to find a better Haskell
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