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In the same spirit as the first post (UI Design for iPhone X: Bottom Elements), this post will deal with designing for the iPhone X. I use findings in our own apps in some of the examples. The Notch (Sensor Housing) You can’t talk about this topic without first addressing the controversy the notch has caused. John Gruber said “It offends me. It’s ungainly and unnatural”, and Joshua Topolsky went a
iPhone X and its curved screen is the most exciting iOS UI design challenge in many years. However, there’s not a lot of time for developers to adjust their apps to this new form. These are explorations on how certain design patterns can be adapted to the new screen. I’ll use findings in our own apps as an example. Edge-to-Edge ButtonsThis kind of button treatment was introduced around iOS 7 when
Clear, Rise and Solar are three examples of a trend of “gesture driven” apps with a flat UI. These are novelty apps for people lusting for the very latest in app design. Besides using a more flat UI style, which is a topic for a different discussion, all apps contain non-standard interactions. This means users don’t know how to use them beforehand, and all start with a multi-step UI walkthrough be
I made this template out of necessity and quickly realized it would be useful for the community. It has the following features: • See each icon size accurately in its context and make sure it looks its best. • The icon-small sizes are a bit tricky since they actually crop out part of the icon. If you want a perfect matching inner rounded rectangle, this template will help you. • Rounded corner rad
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