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There are many iOS prototyping tools out there: Briefs 2, POP, Prototypr just to name a few. The one that really struck me as the most efficient is Flinto by far. Ironically, it’s the only Web-based tool amongst them. And there is nothing better out there. It will literally take minutes to create a prototype that looks like it was made using Xcode Storyboard. Check out the Heyzap Prototype made in
This is a follow-up post to The Best Hidden Features In Sketch. After 5 months, I still find myself learning new design techniques in Sketch. It’s a very mature design tool now thanks to their constant updates. Some of their features are really useful, yet not obvious and probably underutilized. With this article, I’m hoping to reveal more of these hidden features and show how to use them. Smart G
In response to many who have suggested in my blog Sketch VS Photoshop that Fireworks is a great alternative to Sketch, I decided to download it again after many years. First Impressions In the first few minutes after using the UI, I can tell why everyone has been saying that Adobe neglected this product. It feels very unpolished compared to Photoshop which has a dark sexy, intuitive interface (CS6
The purpose of prototyping in Xcode is to be able to create a super high fidelity flow using the exact same software that builds iOS Apps. In Xcode, there is no limit. You can embed beautiful interactions, transitions, animations and sounds to produce a true native experience. In this tutorial, I will focus on the Storyboard feature, a powerful tool in Xcode that allows you to build an App without
It’s hard to learn a new design application. And especially when you’ve already invested many years in Photoshop, Illustrator or Fireworks. Luckily, Sketch isn’t hard to learn as explained in my previous articles Sketch VS Photoshop. But I’ve failed to explain all the intricate features that make this gem a lot more than meets the eyes. Simplicity can be deceiving. It is my aim with this article t
Working on a large project often requires you to design wireframes to communicate complex ideas before spending countless hours polishing. There are many tools for wireframing ranging from the simplistic Balsamiq to the highly collaborative Axure, which costs a fortune. Personally, I use Sketch, a powerful vector-based design tool. With features like Artboard, Linked Styles and Export Slices to PD
Many requested that I write a tutorial on how to get started with Sketch so here it is. Sketch is the best alternative to Photoshop and is completely focused on user interface design. I must admit that the resources for Sketch are underwhelming right now and I am on a mission to fix that. Note: while it’s good to learn through analyzing (or even re-using) works of others, do it only so that you ca
I love the iPhone 5. The extra 640×176 pixels for content is very useful. But, I’ve had a lot of trouble accessing the most used button of all: the back button. As a rule in user experience, when a function is this frequently used, it should be made easily accessible. 49% of mobile users use their phone with one hand, this means that almost 1 out of 2 users use the back button several times a day.
This will be part a series as I’m still in the middle of learning and updating my processes for Android. I used to not pay much attention to their guidelines because I considered them inconsistent and unactractive at the time, but I believe that now things have changed. I’m starting to see a pattern. That’s a good thing when it comes to a platform’s maturity. The Back Button For the longest time,
It’s been more than 3 months that I made the switch to Sketch after more than 12 years of Photoshop. I want to take some time to give the reasons why it has improved my design flow. It not only made me a more precise designer but it greatly improved my efficiency by focusing on the functional parts and less on the fluffiness. Not that there’s anything wrong with the latter. 100% Vector With the gr
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