サクサク読めて、アプリ限定の機能も多数!
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There's "documented" and there's "coded" - I massively prefer coded, as code is clear. One problem with the ancient VRML specification was that the shader (and other) behavior wasn't specified, and 5 browser plugins and viewers implemented 5 different models (gamma correction "per surface" on and off, specular computed with the light at infinity vs. locally (back when we used to carefully count in
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