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graphics.stanford.edu/~mdfisher
GPUView is a tool I developed with Steve Pronovost while an intern at Microsoft. Its purpose is to investigate the performance interaction between the graphics applications on your computer, the Windows graphics kernel, the graphics driver, the video cards, and the CPU cores. It gives a very different view than standard profilers such as IceCap or Vtune, and graphics API profilers such as PIX. It
This is a program that plays Starcraft 2 (SC2) by intercepting, understanding, and reacting to the D3D9 API stream, then sending keyboard and mouse commands back to SC2. It uses the D3D9 API Interceptor project. It is not at all like AIs made in the SC2 editor using the built in scripting language, or projects like BWAPI (which is for the original Starcraft only) that work by attaching to the addr
The Kinect is an attachment for the Xbox 360 that combines four microphones, a standard RGB camera, a depth camera, and a motorized tilt. Although none of these individually are new, previously depth sensors have cost over $5000, and the comparatively cheap $150 pricetag for the Kinect makes it highly accessible to hobbyist and academics. This has spurred a lot of work into creating functional dri
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