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Hello, and welcome to the MP2 Games tech blog! I’m Mathias, and this is the first entry in what will hopefully become a long series of technical deep dives into some of the work we do at MP2. Recently, we have been working on getting a large JavaScript game to run on game consoles. To make that happen, we made use of ChowJS, our ahead-of-time JavaScript compiler and runtime which can target game c
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