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20121112 Why GL Now I'm using GL instead of DX for my game (personal independent project), and here is why. DX11.1 is Locked to Win8, While DX11.1 Features Work in GL on WinXP/Linux Access DX11.1 features on non-DX11.1 GPUs (like Fermi) as far back as Windows XP (with NVIDIA drivers). For example, (1.) Constant Buffer Offset: PSSetConstantBuffers1() = glBindBufferRange() (2.) Logic Ops: CreateBlen
20111206 FXAA 4.0 Stills and Features Source images ripped from the PC high resolution screen shots thread on neogaf. FXAA 4.0 is in prototyping now, so all output subject to change as development progresses. All FXAA 4.0 processed frames generated with the actual FXAA 4.0 shader which takes just 9 texture samples per output pixel. As FXAA is a temporal algorithm, all input shots were decimated by
20110713 NVIDIA FXAA 3.9 Released (1.) Fixed FXAA Quality artifact problems. (2.) Some FXAA Quaility optimizations targeting NVIDIA cards. (3.) New prototype optimized 360 version of FXAA Console. Download FXAA 3.9 Shader Source Code FXAA Quality Algorithm Quality Improvements There are a few image quality improvements in FXAA 3.9 for specific cases where FXAA 3.8 had problems. Here is one subtle
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