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So, I’ve just released my first proper 4k WebGL demo: Frank 4k! It’s a neat multi-part demo with 3D graphics and a low-fi synth tune, all written entirely in JavaScript (as far as I know, it’s the first of its kind). Try it here (compressed) or here (“safe mode”, no compression, with error checks etc). I have to admit that the design is kind of simple. One of the reasons is that I mostly focused o
In an earlier post I promised that I would come back to the topic of compressing JavaScript programs efficiently, so here we go… In this post, I’ll go through some techniques for creating self extracting, compressed JavaScript programs. Since this is quite a lengthy post, here’s an outline as an overview and for quick navigation: Why compress JavaScript? The Google Closure Compiler Selecting a com
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