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The season of lists continues with me carving out a best-of niche that I find especially interesting this year: Art Direction. 2008 was a terrific year for experimentation in a variety of visual styles, and while not every game succeeded as a whole experience, those I've listed below suggest that video games remain fertile ground for visual artists. Publishers continue to promote games that push p
I'm creating a syllabus for a college course on the history of role-playing games. You can find out more about this project here. Several weeks ago I asked you to suggest RPG titles you considered essential for a seminar course devoted to the history of the genre. I quickly received a slew of useful suggestions; then, after Kotaku and several other sites picked up my story, a second wave arrived.
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