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2回目となるFigmaのデザインシステムカンファレンス「Schema by Figma」がニューヨーク、ロンドン、東京の各地で特別な仮想イベントとともに開催されました。プログラミングやネットワーキングのライブイベントが各都市で終日行われ、さまざまな分野の講演者が集結し、それぞれのデザインシステムでの実践から得たインサイトやインスピレーションを共有しました。 2番目の開催地は東京でした。画面をスクロールして、イベントでのトークをご確認ください。また、ニューヨークやロンドンでのトークもぜひチェックしてください。 For our second-ever design systems conference, Schema by Figma went global, making stops in New York, London, and Tokyo, along with a special v
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The organization of space is key to every great design. Spatial systems, grids, and layouts provide rules that give your designs a consistent rhythm, constrain decision making, and help teams stay aligned. This foundational scaffolding is a requirement for all design systems. In this guide, we’ll walk through the basics of defining spatial base units, creating relationship rules with grids, and br
Icons are a crucial part of any design system or product experience. Icons help us quickly navigate. They are language-independent. And best of all: they're real tiny, so they don't take up very much real estate. Icons are a fundamental part of a good design system and are very helpful for marketing materials. They’re the foundational building block of illustrated content, but they are also highly
The design community has started to apply some rigor toward documenting and systematizing components in both design and code, but motion is often left out of the discussion. However, the requirements of using motion in design falls perfectly in line with the guidelines of a design system: repeatability, time savings, and UX consistencies. By excluding motion from your design system, you potentiall
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