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Making graphics in 4 kilobytes Iñigo 'iq' Quilez / rgba www.rgba.org/iq 10/05/2008 Errenteria • Introduction • Image compression • 2D procedural drawing • 2.5D procedural drawing • 3D procedural drawing • Conclusions Index • Introduction • Image compression • 2D procedural drawing • 2.5D procedural drawing • 3D procedural drawing • Conclusions Index • Misconception: “4k graphics are not interestin
1402 blog posts, written between 2008 and 2016. These are mostly short observations, funny thoughts and word playing. Some are embarrasingly corny, some more deep. I keep it here mostly a little time capsule for myself, organized by month:
sometimes you have been procrastinating something, say a project, for as much as 3 years. sometimes, you decide to take a couple of days and finally get started with it. and even if it all starts simple and minimal, and it’s not even close to what you want it to be, at least it is a beginning. the point is, the wheel is spinning, finally. the video shows some realtime live coding while i was testi
Graphtoy v0.4 by Inigo Quilez (feedback from Rafæl Couto, Florian Mosleh, Nicholas Ralabate, Rich Eakin and Jason Tully). If you find Graphtoy useful, please consider supporting it through Patreon or PayPal.
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