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Zachary Booth Simpson, Origin Research Fellow 7 Apr 1999 Originally presented at Computer Game Developer's Conference, San Jose, CA; Mar 2000 (c)2002 ZBS. http://www.mine-control.com/zack Please sign my guestbo0k if you find this work useful. Thanks to Ultima Online team members: Raph Koster, Richard Vogel, Starr Long, Damion Schubert Thanks also to: Andrew E. Stivers, Timothy O'Neill Dang, Steve
Design Pattern for Computer Games Zachary Booth Simpson Computer Game Developer's Conference, Austin, TX; San Jose, CA Nov 1998, May 1999 (c)2002 ZBS. http://www.mine-control.com/zack Please sign my guestbo0k if you find this work useful. Index Model -- Model Database Spatial Index> Gateway Type Database View -- Render Delegation Appearance Map Controller -- Mini-kernel Double Buffered State Trigg
Creating interactive artwork for museums and hospitals for over 20 years
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