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In 2006, an algorithm called Monte-Carlo Tree Search (MCTS) was discovered independently by researchers in artificial intelligence. It combines the exhaustiveness of breadth-first search and the benefits of random sampling together into one search technique that's well suited to making tradeoffs of how it uses computation time to find optimal solutions. Over the years, users have found great succe
Revolution is a strong word, but let's be clear about this... Everything you know about animation technology is evolving, from the subtle details of movement to the radical overhauls of animation pipelines. Firstly, did you notice and secondly, are you ready? Over the past decade, procedural techniques have gone from research prototypes to being applied reliably in mainstream games on a regular ba
This in-depth article about CC-Bot2, the winning entry of this year's 2K Bot Prize at CIG '10, was written and contributed by Raúl Arrabales and Jorge Muñoz, also known as the Conscious-Robots team. Most of current efforts in the development of believable bots — bots that behave like human players — are based on classical AI techniques. These techniques are based on relatively old principles, whic
The first session at GDC's AI Summit features a case study of recent games. This post contains all the references from my presentation about KILLZONE 2's multiplayer bots, and specifically their AI strategy. The project was done under the expert supervision and guidance of Remco Straatman (Lead AI Programmer) along with Tim Verweij, who also established the architecture as part of his thesis. Here
Infinite Mario AI using A* Search: The Definitive Interview with Robin Baumgarten Unless you're on some kind of social media and entertainment news diet, you've no doubt heard about the Infinite Mario AI competition, and Robin Baumgarten's A*-based solution. His videos became overnight hits on Reddit and gaming news sites, and his work was even featured in the mainstream press in various countries
nucl.ai Conference 2016: Last Tickets & Live Stream, July 18-20 The nucl.ai Conference, our event dedicated to AI in games and Creative Industries, will take place just 7 days from now on July 18-20. It's the largest event worldwide dedicated to the topic! Read on for more details...
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