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Over the last few months, we've made some great progress on bringing Firefox to Android. Michael Wu, Brad Lassey, Alex Pakhotin and I have been focusing on getting a build ready that's usable by a broader set of people, and we're now ready to get that build out there. This build should be considered "pre-alpha", so there are some warnings and caveats: We've only really tested this on the Motorol
CSS Sprites have been around for a while, and keep coming up as a way to get blazing fast speed to your site. Steve Souders just showed off SpriteMe! at Velocity '09 (speaking of — why use the CSS Sprite Generator or other server-based tools when you can use <canvas> and toDataURL and generate sprites on the fly?). However, there are a number of misconceptions about CSS Sprites, the main one bei
There's been a lot of interest around the Web Storage spec (formerly part of whatwg HTML5), which exposes a SQL database to web applications to use for data storage, both for online and offline use. It presents a simple API designed for executing SQL statements and reading result rows. But there's an interesting problem with this; unlike the rest of the HtML5, this section defines a core piece o
If you've been reading my blog, you probably know that one of the pieces of the web platform that I'm most involved in is the HTML5 Canvas. It's a very direct way of getting 2D (and soon 3D) graphics into web pages, and removes many of the barriers between developers and graphics rendering. One of the biggest roadblocks towards adoption of modern web tech such as Canvas is the lack of support in
Some of you may have noticed that the Firefox 3 nightly builds have felt a lot snappier since a few weeks ago. There's an interesting story in that, one that I finally have time to write up. We've had a number of bugs on the Mac where people were complaining of bad performance compared to Firefox 2, usually involving a test where a page was scrolled by a small step 100 or so times, and the time
A while ago, I put together a presentation about the graphics architecture in Mozilla, and what we were working towards with Thebes and Cairo. It was supposed to be a video presentation, but I was never happy with the way the video turned out, so never put it up. After seeing John Resig's post about putting his presentations online, I decided to do the same. I plan to go over the reasoning behind
Updated Add-On installation site, now hosted on addons.mozilla.org. Compatible with post-3.0b5 Firefox nightlies. About a year and a half ago, I demoed an early prototype of an OpenGL 3D context for the canvas element at XTech. There was a lot of interest, but due to time constraints I wasn't able to spend as much time working on it as I would have liked. In addition, Gecko 1.9/Firefox 3 wasn't i
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