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blogs.valvesoftware.com
One factor in creating a good gaming experience is throughput. This post discusses some of what we’ve learned about the performance of our games running on Linux. As any software developer can tell you, performance is a complicated issue. In the interests of simplicity, we’ll concern ourselves with the following high-end configuration: Hardware Intel Core i7 3930k NVIDIA GeForce GTX 680 32 GB RA
Steam’d penguins? Is it a recipe for an exotic South Pole dish? Perhaps it’s one of those bizarre YouTube videos of penguins in a sauna cavorting with the Swedish Bikini team? The truth is that this is the first post of the Valve Linux blog. This blog is where you can find the latest information from Valve about our Linux development efforts. Avoid the rumors and speculations that multiply on the
Valve: How I Got Here, What It’s Like, and What I’m Doing It all started with Snow Crash. If I hadn’t read it and fallen in love with the idea of the Metaverse, if it hadn’t made me realize how close networked 3D was to being a reality, if I hadn’t thought I can do that, and more importantly I want to do that, I’d never have embarked on the path that eventually wound up at Valve. By 1994, I had be
It was a lot of fun talking at Steam Developer Days; the whole event was a blast, the virtual reality talks drew a large, enthusiastic crowd, and everyone I talked to had good questions and observations. Here are the slides from my talk, in PDF form. They include the text of the talk as the per-slide notes; I don’t ad-lib when I give talks, so the notes match what I said almost exactly. Here are s
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