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If you're a game developer interested in learning about physics engines, these resources are a good place to start. Topics include things like integration, collision detection, collision resolution and friction. Advanced Character Physics by Thomas Jakobsen Rigid Body Dynamics Articles by Chris Hecker Physically Based Modeling Course Notes by Andrew Witkin and David Baraff Baraff Papers and Techni
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matchHeight makes the height of all selected elements exactly equal (2014) Modern browsers This library was developed before related functionality became available in the browser. Therefore it's now strongly recommended to use more modern CSS techniques in place of this library. For some alternatives see CSS Flexbox and CSS Grid. Features match the heights for groups of elements automatically use
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Rigid bodies Compound bodies Composite bodies Concave and convex hulls Physical properties (mass, area, density etc.) Restitution (elastic and inelastic collisions) Collisions (broad-phase, mid-phase and narrow-phase) Stable stacking and resting Conservation of momentum Friction and resistance Events Constraints Gravity Sleeping and static bodies See all features
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