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Pragmatic physically based rendering : Setup & Gamma This blog post is a part of series about implementing PBR in WebGL from scratch: IntroSetup & GammaUpdates2015/09/03 Removed gamma correction for input param colors and assuming they are in the linear space already 2015/09/22 Reversed back to gamma input colors based on the discussion here https://github.com/mrdoob/three.js/issues/5838 Before we
Pragmatic physically based rendering : Intro What is Physically Based Rendering (PBR)?PBR is a set of techniques aiming at improving realism of rendered graphics by using more physically correct formulas on how surfaces interact with light. Sometimes, especially in the realtime context it's called Physically Based Shading - PBS. Compared to the old-school Ambient + Lambert Diffuse + Specular Blinn
Timeline.jsTimeline.js is a compact JavaScript animation library with a GUI timeline for fast editing. Again? Why?As with ActionScript3 there exist many animationlibraries for JavaScript. Some of them are too specific, some are too structured and others are too simple. None of them has all the features I needed though: simple apiworks easily both for short animations fired by e.g. mouse events and
SimpleGUI SimpleGUI is a new code block developed by me for Cinder library. It's simple set of GUI widgets to speed up testing of your applications. It was inspired by [ControlP5](http://www.sojamo.de/libraries/controlP5/) library for Processing and I already used it for projects like [Cindermedusae](/projects/cindermedusae), [Dualism](/projects/dualism/) or [Pattern](/projects/pattern/). Features
CindermedusaeMy experiments for writtenimages.net – a generative book. All these creatures were generated by an algorithm controlled by number of parameters that can be randomized and animated. The look was inspired by amazing works of Ernst Haeckel. BackgroundRecently I was working on a project about underwater life. In this case we used 3d models so the immediately when I heard about Written Ima
I believe data is not just a number and through my work I explore the possibilities of technology mediated creativity. I live in London / UK where together with my team at Variable we work on new ways of experiencing data. My interest span generative design algorithms, large scale data visualisation, real-time 3d graphics and tools for thought. You can reach me at marcin@variable.io or follow @mar
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