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This is a demo for a Javascript / Canvas based implementation of my StackBlur algorithm. Usage: stackBlurImage( sourceImageID, targetCanvasID, radius, blurAlphaChannel ); or: stackBlurCanvasRGBA( targetCanvasID, top_x, top_y, width, height, radius ); or: stackBlurCanvasRGB( targetCanvasID, top_x, top_y, width, height, radius ); Download source: StackBlur v0.5 Thank you to Mike Shaver for fixing my
The small print ZorroSVG has some minor pitfalls you should be a aware of: It only runs on browsers that support SVG 1.1 - which all the latest browsers do. Right now there are some subtle brightness differences in semi-transparent areas (maybe you can spot them in the example image's soft shadow). They might be gamma or color-profile related and I am still trying to improve on this. Some (older)
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