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Imagine you wanted to have your store’s web page work in 2D, and also take advantage of the full range of AR and VR devices. WebXR will provide the foundation you need to create pages that work everywhere, and let you focus on compelling User Experiences on each of the devices. In a recent blog post, we touched on one aspect of progressive WebXR, showcasing a version of A-Painter that was adapted
It has been almost four months since we released A-Painter. We've received lots of compliments, help and feedback from users and developers. Thanks for your support! Now that you're familiar with the basics, let's explore some advanced features that you might not know and make part of my A-Painter creative workflow. Reference Images and 3D Models You can use images and 3D models as references for
We are happy to announce that the first WebVR patches are landing in Servo. For the impatients: You can download a highly experimental Servo binary compatible with HTC Vive. Switch on your headset and run servo.exe --resources-path resources webvr\room-scale.html The current implementation supports the WebVR 1.2 spec that enables the API in contexts other than the main page thread, such as WebWork
We want VR to be a first-class citizen in the Web ecosystem. For that we need a fast and flexible runtime that will allow us to build all the forward-looking ideas we’re cooking. Servo is a modern high-performance browser engine designed for both application and embedded uses developed from the scratch at Mozilla. The technical goals, community, and culture around the project resonated with us, an
The WebVR API is a set of DOM interfaces that enable WebGL rendering into Virtual Reality headsets and access to the various sensors for orientation, positioning, and input controls. As of today, August 16, 2016, Firefox Nightly will support the WebVR 1.0 API. This replaces the earlier WebVR API implementation with the standard proposed by the WebVR W3C community group. Our earlier article on the
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