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This document describes the vision for a new way to create and share content with Blender through Blender Apps. What are Blender Apps? In a nutshell, Blender apps are “Experiences Powered by Blender”. Blender Apps can do anything that Blender can, plus so much more when extended. They are designed to be portable, and focused on specific usage. Examples Use-cases range from education, to production
February 2023 update: the release schedule has been restructured. After evaluating the massive support for Blender 2.80 – and with the 2.8x release cycles running as planned – here is a proposal for the long term Blender release organization. Blender LTS The first proposal is to do one Long Term Support (LTS) release every year. This release would be supported for two years with important bug fixe
Blender is Free Software. It is free to use for everyone. Free to use for any purpose, also commercially. Blender is free to share with others, it is free to study Blender’s sources and free to make new versions. Blender is free, forever. This freedom is what makes the GNU GPL license so powerful and it is why it’s much more than “open source”. The license simply prevents anyone to put restriction
By Antonio Vazquez Spring 2016, I was playing around with Blender 2.77 grease pencil when I noticed a bug in the stroke filling, so I decided try to fix it and contribute to the Blender project. Since then, I have done more than 1,100 commits for grease pencil as a volunteer and I think it’s time to write my first blog entry. Grease pencil has something very special, because you need to keep the f
For the 2.71 release, we’ve been working on improving support for game developers using Blender with external engines. To this end, Bastien Montagne has been working on a new FBX exporter, and I have been evaluating workflows to various external engines. Dalai Felinto has also been hard at work with Cycles baking. Below you’ll find some information on the new goodies you can expect in 2.71 for gam
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In May, I’m starting to work for the Blender Institute again. Besides maintenance, bug fixing, release work, etc, my big target will be modernizing the shading and render system. We haven’t worked out the exact plans, but this is roughly what I have in mind: First, there is the need for an improved shading system. Such a system should be node based, to give full flexibility to artists, and to make
Blender is being used a lot as part of a pipeline, thus having a great need for import and export of various formats. In this article I list what formats used to be supported in Blender 2.4x series and how well these did their jobs, and then compare them to the current status. I try to be as complete as possible, but since there are lots of those formats available in both versions I”m bound to ove
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