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Material Design’s new suite of tools and guidelines—all in one place Design is the art of continuous problem solving—an active cycle of investigating and validating needs, crafting and developing ideas, and creating solutions. Over the course of its life, a digital product is shaped by many hands. The effects of this collaboration can be seen in the quality of a product’s identity and implementati
A design system only comes to life when it’s used to create meaningful experiences. Last year, Google introduced the Material Design Awards to recognize best-in-class achievements in employing Material Design. This effort extends beyond our direct team as well—earlier this year, at Google I/O 2016, Robinhood was presented with the Google Play Award for Best Use of Material Design. With so much exc
Motion designers from around Google share some of their most moving product features Motion is essential to bringing digital products to life. Something as simple as tapping a card to expand and reveal more information is made better by fluid animation. New content is introduced, shared elements move into their new position, and the user is given guidance with a clear focal point. In Material Desi
Our new series explores the impact of Google’s revolutionary design system
The new Google Fonts makes it easier than ever to browse our collection of open source designer fonts and learn more about the people who make them Google Fonts first launched in 2010 as an engineering initiative to move the web forward and make it faster—using different technologies like cross-site caching of fonts and smart compression tools—and more expressive by creating a simple way to add mo
An interactive viewer to see and test how digital products respond to Material Design breakpoints What is Resizer?As designers and developers of digital products, one of our greatest challenges is figuring out how to serve the right UI to our users at the right time. No matter how they’re using an application, be it a phone or through VR, manipulating it with gesture or a mouse, on the latest and
Build beautiful, usable products faster. Material Design is an adaptable system—backed by open-source code—that helps teams build high quality digital experiences.
Carl Kleiner is back with a new set of colorful "paperscapes" If you have used an Android device, you’ve probably seen Carl Kleiner’s abstract wallpapers on your home screen. What you may not have realized, though, is that his compositions are not digitally made; they are painstakingly designed and crafted photographs. Through lighting, layering, and considered color blocking, Kleiner’s work echos
Google Design is an editorial platform that highlights the breadth and craft of design at Google—from speculation to work-in-progress to finished product. By showcasing the imaginative people behind our designs, we hope to shed light on how products are made and deepen your connection with our products. Our content begins with conversations: we want to give you a window into the way designers thin
Designing and developing between platforms is a lot like traveling through different countries. You go through the same motions—sleeping, eating, sightseeing, regardless of where you are—but the customs of the country you're visiting dictate how you go about doing them. In some countries, it’s ok to push people into the train, or eat a burger with a knife and fork. Similarly, if you developed your
A new brand identity makes Google more accessible and useful to our users Google is not a conventional company. Our mission—to organize the world’s information and make it universally accessible and useful—continues to evolve. Last year we introduced Material Design to help designers and developers embrace an expanding, multi-device, multi-screen world. With those considerations in mind, we are ex
“What if form did not just follow function, but also followed feeling?” Without compromising the functional foundations of our apps, Material You seeks to create designs that are personal for every style, accessible for every need, alive and adaptive for every screen."
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