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Here are the many design techniques and best practices to help you design a user-friendly locomotion system for your VR application.
Interested in developing with Meta Quest? Get started with these documents, videos, tutorials, and other learning resources.
In this article, we present some ready to use HLSL snippets (small fragments of code in Direct X shading language) for dithering. We also provide details on when to apply them and how they have been crafted. We include some existing and new solutions to the problem. You can find interesting performance numbers at the end.
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Oculus Go is a new standalone VR headset. It is compatible with the same Mobile SDK, Unity, and Unreal SDKs that power Oculus applications on Samsung Gear VR, and most Gear VR apps will run unmodified on Oculus Go. This post details our recommendations for developing Oculus Go apps and details some of the new tools and technical features we've built into this device.
This engineering-focused article's goal is to present and explain some of them—Fixed Foveated Rendering, Dynamic Throttling, and 72 Hz Mode—to help you build the best looking, performing, and fun apps out there!
Recently, Oculus teamed up with developer Glenn Fiedler for research into networked physics in VR. Below is a guest post from Glenn detailing his research.
Today, we’re very pleased to share the React VR pre-release! If you're new to React and React Native, you can ...
Use existing web technologies to create interactive virtual reality experiences that can be enjoyed across multiple platforms.
tl;dr: The Oculus PC SDK v1.3 implements Asynchronous Timewarp (ATW) on Windows. With the latest drivers and hardware, we reduce judder, deliver...
The Oculus Sample Framework for Unity 5 is an experimental sandbox for VR developers and designers. It consists of a set...
At Oculus, we’re committed to providing great tools to help developers make persuasive experiences – games that make you truly forget where...
Unity’s UI system makes it easy to create user interfaces, but can we use it for VR applications? Fortunately, the answer...
So you’ve decided to build a VR game in Unity and have settled on the Samsung Gear VR as your target...
Seamlessly build, monetize and distribute your virtual reality experiences on the Oculus platform while targeting Oculus Rift, Oculus Quest and Oculus Go.
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