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Here are the many design techniques and best practices to help you design a user-friendly locomotion system for your VR application.
Interested in developing with Meta Quest? Get started with these documents, videos, tutorials, and other learning resources.
In this article, we present some ready to use HLSL snippets (small fragments of code in Direct X shading language) for dithering. We also provide details on when to apply them and how they have been crafted. We include some existing and new solutions to the problem. You can find interesting performance numbers at the end.
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Today, we’re very pleased to share the React VR pre-release! If you're new to React and React Native, you can ...
Use existing web technologies to create interactive virtual reality experiences that can be enjoyed across multiple platforms.
At Oculus, we’re committed to providing great tools to help developers make persuasive experiences – games that make you truly forget where...
Unity’s UI system makes it easy to create user interfaces, but can we use it for VR applications? Fortunately, the answer...
So you’ve decided to build a VR game in Unity and have settled on the Samsung Gear VR as your target...
Seamlessly build, monetize and distribute your virtual reality experiences on the Oculus platform while targeting Oculus Rift, Oculus Quest and Oculus Go.
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