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ObservableCollections is a high performance observable collections(ObservableList<T>, ObservableDictionary<TKey, TValue>, ObservableHashSet<T>, ObservableQueue<T>, ObservableStack<T>, ObservableRingBuffer<T>, ObservableFixedSizeRingBuffer<T>) with synchronized views and Observe Extension for R3. .NET has ObservableCollection<T>, however it has many lacks of features. It based INotifyCollectionChan
MessagePipe is a high-performance in-memory/distributed messaging pipeline for .NET and Unity. It supports all cases of Pub/Sub usage, mediator pattern for CQRS, EventAggregator of Prism(V-VM decoupling), IPC(Interprocess Communication)-RPC, etc. Dependency-injection first Filter pipeline better event sync/async keyed/keyless buffered/bufferless singleton/scoped broadcast/response(+many) in-memory
Zero Allocation Text/Structured Logger for .NET and Unity, with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging. The usual destinations for log output are Console(Stream), File(Stream), Network(Stream), all in UTF8 format. However, since typical logging architectures are based on Strings (UTF16), this requires additional encoding costs. In ZLogger, we utili
Zero Allocation StringBuilder for .NET Core and Unity. Struct StringBuilder to avoid allocation of builder itself Rent write buffer from ThreadStatic or ArrayPool All append methods are generics(Append<T>(T value)) and write to buffer directly instead of concatenate value.ToString T1~T16 AppendFormat(AppendFormat<T1,...,T16>(string format, T1 arg1, ..., T16 arg16) avoids boxing of struct argument
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MagicOnion is a modern RPC framework for .NET platform that provides bi-directional real-time communications such as SignalR and Socket.io and RPC mechanisms such as WCF and web-based APIs. This framework is based on gRPC, which is a fast and compact binary network transport for HTTP/2. However, unlike plain gRPC, it treats C# interfaces as a protocol schema, enabling seamless code sharing between
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