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Generate C# FFI from Rust for automatically brings native code and C native library to .NET and Unity. Automatically generates C# DllImport code from Rust extern "C" fn code. Whereas DllImport defaults to the Windows calling convention and requires a lot of configuration for C calls, csbindgen generates code optimized for "Cdecl" calls. Also .NET and Unity have different callback invocation method
ObservableCollections is a high performance observable collections(ObservableList<T>, ObservableDictionary<TKey, TValue>, ObservableHashSet<T>, ObservableQueue<T>, ObservableStack<T>, ObservableRingBuffer<T>, ObservableFixedSizeRingBuffer<T>) with synchronized views and Observe Extension for R3. .NET has ObservableCollection<T>, however it has many lacks of features. It based INotifyCollectionChan
Zero Allocation StringBuilder for .NET Core and Unity. Struct StringBuilder to avoid allocation of builder itself Rent write buffer from ThreadStatic or ArrayPool All append methods are generics(Append<T>(T value)) and write to buffer directly instead of concatenate value.ToString T1~T16 AppendFormat(AppendFormat<T1,...,T16>(string format, T1 arg1, ..., T16 arg16) avoids boxing of struct argument
namespace ConsoleAppFramework; internal static partial class ConsoleApp { public static void Run(string[] args, Action<int, int> command) { if (TryShowHelpOrVersion(args, 2, -1)) return; var arg0 = default(int); var arg0Parsed = false; var arg1 = default(int); var arg1Parsed = false; try { for (int i = 0; i < args.Length; i++) { var name = args[i]; switch (name) { case "--foo": { if (!TryIncrement
Memory Efficient, Only use underlying data memory and do aggressively string interning. Performance, Similar as dictionary lookup. TypeSafe, 100% Type safe by Source Generator. Fast load speed, MasterMemory save data by MessagePack for C#, a fastest C# serializer so load speed is blazing fast. Flexible Search, Supports multiple key, multiple result, range/closest query. Validator, You can define c
MagicOnion is a modern RPC framework for .NET platform that provides bi-directional real-time communications such as SignalR and Socket.io and RPC mechanisms such as WCF and web-based APIs. This framework is based on gRPC, which is a fast and compact binary network transport for HTTP/2. However, unlike plain gRPC, it treats C# interfaces as a protocol schema, enabling seamless code sharing between
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