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A shared effortWith over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements. Looking back at the amount of blood, sweat, and tears that went into this one, we can almost guarantee that there's something for everyone in here. Discover new node types, quality of life changes, and of course many bug fixes in the release
TL;DRAnimation features were still quite immature in 4.0 and there were many undefined behaviors. 4.3 has redefined many behaviors along with some options, so we recommend that you review your settings. For blending and RESET animationDeterministic blendingFor Discrete value (int, resource and etc.) animationCallbackModeDiscreteFor Capture update modecapture()For AnimationNodeStateMachineNodeState
LinkMany thanks to the awesome Catburglar team (John Gabriel, Jerico Landry, Kyveri, Sacha Feldman, and Carrie Drovdlic). Without this open-source project, made for the 63rd Godot Wild Jam, I wouldn’t have solved as many bugs as I did. Please try it out! The audio work, in particular, sounds incredible. Here be dragonsEven if the odds are that sample playback will be a part of Godot 4.3 release, i
With the recent release of Godot 4.2, projects that use C# can now export to Android and iOS. Let’s take a look at the current platform support for C# projects and what to expect from future releases beyond 4.2. BackgroundFirst a bit of history. Godot 3 supports exporting C# projects to all the platforms supported by the engine. The C# implementation uses the Mono embedding APIs and the Mono runti
After 3+ years of breaking and rebuilding from the ground up, a complete core overhaul and a full engine rewrite, through 17 alphas, 17 betas and 6 release candidates, we’re thrilled to say: Welcome to the start of Godot 4! Time to reach new heights together. We’re extremely excited but most of all, we’re humbled by the experience. We believe that this project is one of the most incredible example
You’ve probably heard it before, that Godot’s own editor is “built with the Godot Engine”, and in a certain way it is true. Another fact is that Godot supports the Android platform, and many developers have been using it to create amazing mobile games in the last few years. The natural conclusion of these two factoids is a question: “Can I run the Godot Editor on my Android device to make games an
This article is from June 2020, some of its contents might be outdated and no longer accurate. You can find up-to-date information about the engine in the official documentation. As work progresses on Godot 4.0 at a steady pace, a new and novel method of creating full-scene global illumination has been added in the master branch. SDFGISDFGI stands for Signed Distance Field Global Illumination. It
This article is from May 2020, some of its contents might be outdated and no longer accurate. You can find up-to-date information about the engine in the official documentation. Hello Godotters! It’s-a me, Fabio! In the last few months, thanks to the great sponsorship of Mozilla I’ve been working on a big surprise for Godot 4.0, namely making the editor available as an HTML5 application. This DOES
Copyright © 2023 The Godot Engine community - MIT licensed Currently running version a534100. Links: GitHub repository | Issues | Godot Engine homepage
After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 support, Bullet as the 3D physics engine, and many other features which are described in depth below. Impatie
This article is from October 2017, some of its contents might be outdated and no longer accurate. You can find up-to-date information about the engine in the official documentation. Alpha2 is around the corner and I’m glad to announce that it will come with the first usable version of C# as a Godot scripting language. It’s still at an early stage and there is a lot of work ahead, but it’s a good o
This article is from September 2017, some of its contents might be outdated and no longer accurate. You can find up-to-date information about the engine in the official documentation. Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. The motivation behind it was not to achieve the maximum performance in extreme use cases, but a
Dev snapshot: Godot 4.4 dev 1The first snapshot after releasing 4.3, already packed with new features! Godot 4.3, a shared effortWith over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements.
Godot 2.0A little more than two years ago, Godot was open sourced. It was meant to be an in-house tool and, while it worked for use in internal projects, it was far from the usability expected when you have thousands of developers working with it. After a year of hard work and community feedback, Godot 1.0 was released, marking the first version that was ready for general consumption. This version
Godot Community Poll 2024We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you. 28 June 2024 Godot returns: gamescom latamGodot will be present at gamescom latam once again: meet contributors and fellow gamedevs at the boo... 21 June 2024 Dev snapshot: Godot 4.3 beta 2Godot 4.3 is in beta, and progressing well toward
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